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LOSING A DIMENSION: Can the unique advantages of designing games in 2D be utilised to create adaptations that capture the essence of the originals?

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Losing a Dimension was my MA project. It is based around the idea that 2D video games and 3D video games can be thought of as two different mediums within games design. Through the creation of 2D adaptations of 3D games, I investigated and analysed each medium in an effort to gain a deeper understanding of both, while also creating a detailed resource for other game designers. I ended up designing 2D adaptations of Resident Evil, Subnautica, and The Elder Scrolls V: Skyrim. Additionally, I created a guide that others can follow to create their own adaptations. Here's a look at the project!

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